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1. Identity statement
Reference TypeConference Paper (Conference Proceedings)
Sitesibgrapi.sid.inpe.br
Holder Codeibi 8JMKD3MGPEW34M/46T9EHH
Identifier6qtX3pFwXQZG2LgkFdY/LKeML
Repositorysid.inpe.br/sibgrapi@80/2006/07.13.18.20
Last Update2006:07.13.18.20.32 (UTC) administrator
Metadata Repositorysid.inpe.br/sibgrapi@80/2006/07.13.18.20.33
Metadata Last Update2022:06.14.00.13.11 (UTC) administrator
DOI10.1109/SIBGRAPI.2006.34
Citation KeyRochaRodrTadd:2006:PeEvHy
TitlePerformance Evaluation of a Hybrid Algorithm for Collision Detection in Crowded Interactive Environments
FormatOn-line
Year2006
Access Date2024, Apr. 30
Number of Files1
Size364 KiB
2. Context
Author1 Rocha, Rafael de Sousa
2 Rodrigues, Maria Andréia Formico
3 Taddeo, Leandro da Silva
Affiliation1 Informática, Universidade de Fortaleza (UNIFOR)
2 Mestrado em Informática Aplicada, Universidade de Fortaleza (UNIFOR)
3 Mestrado em Informática Aplicada, Universidade de Fortaleza (UNIFOR)
EditorOliveira Neto, Manuel Menezes de
Carceroni, Rodrigo Lima
e-Mail Addressmafr@unifor.br
Conference NameBrazilian Symposium on Computer Graphics and Image Processing, 19 (SIBGRAPI)
Conference LocationManaus, AM, Brazil
Date8-11 Oct. 2006
PublisherIEEE Computer Society
Publisher CityLos Alamitos
Book TitleProceedings
Tertiary TypeFull Paper
History (UTC)2006-07-13 18:20:33 :: rochar -> banon ::
2006-08-30 21:58:31 :: banon -> rochar ::
2008-07-17 14:11:02 :: rochar -> administrator ::
2009-08-13 20:38:02 :: administrator -> banon ::
2010-08-28 20:02:23 :: banon -> administrator ::
2022-06-14 00:13:11 :: administrator -> :: 2006
3. Content and structure
Is the master or a copy?is the master
Content Stagecompleted
Transferable1
Version Typefinaldraft
Keywordshybrid algorithm
collision detection
crowded interactive environments
AbstractCrowded interactive environments composed of a large number of objects need a fast, accurate and scalable mechanism for collision detection. This work presents a detailed performance analysis of a hybrid collision detection algorithm for highly interactive and crowded environments. Extensive tests were conducted and the performance of the algorithm was evaluated in terms of output quality and running time, by applying a usability criteria. The results show that interactive frame rates for environments composed of 1000 colliding objects can be successfully achieved with a good level of user satisfaction using the Sweep & Prune algorithm together with sphere-trees generated by the Combined algorithm.
Arrangement 1urlib.net > SDLA > Fonds > SIBGRAPI 2006 > Performance Evaluation of...
Arrangement 2urlib.net > SDLA > Fonds > Full Index > Performance Evaluation of...
doc Directory Contentaccess
source Directory Contentthere are no files
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4. Conditions of access and use
data URLhttp://urlib.net/ibi/6qtX3pFwXQZG2LgkFdY/LKeML
zipped data URLhttp://urlib.net/zip/6qtX3pFwXQZG2LgkFdY/LKeML
Languageen
Target Filerochar-CollisionDetection.pdf
User Grouprochar
administrator
Visibilityshown
5. Allied materials
Next Higher Units8JMKD3MGPEW34M/46RFT7E
8JMKD3MGPEW34M/4742MCS
Citing Item Listsid.inpe.br/sibgrapi/2022/05.08.00.20 5
Host Collectionsid.inpe.br/banon/2001/03.30.15.38
6. Notes
Empty Fieldsarchivingpolicy archivist area callnumber contenttype copyholder copyright creatorhistory descriptionlevel dissemination documentstage edition electronicmailaddress group isbn issn label lineage mark mirrorrepository nextedition notes numberofvolumes orcid organization pages parameterlist parentrepositories previousedition previouslowerunit progress project readergroup readpermission resumeid rightsholder schedulinginformation secondarydate secondarykey secondarymark secondarytype serieseditor session shorttitle sponsor subject tertiarymark type url volume


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